Creating a toolkit for volume rendering
with a variety of visual styles
Written by Paul Bourke
October 2006
Presentation to OzViz 2006.
Held at WASP (Western Australia Supercomputer Project)
University Of Western Australia, October 30-31 2006.
Goal: Create a collection of consistent tools that operates on the same
dataset to create a wide range of rendering styles. Some forms may be more
suitable for exploration, publication, peer visualisation, public
presentation, etc. Styles need not to be strictly informative, may be
artistic/evocative.
PDF:
ozviz2006.pdf
OpenGL texture planes
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OpenGL shader
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Isosurfaces
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Emissive media
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Layered isosurfaces
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