Immersive environments and applications to gamingSerious Games for Serious Business
Createc, Edith Cowan University, 16th Nov 2007
Abstract I will present and discuss the relative merits of a number of technologies that he is involved with that present graphical information to the human visual system so as to exploit characteristics not normally engaged by small flat traditional computer displays. This will include stereoscopic projection and environments such as VROOM (the Virtual ROOM), a 360 degree stereoscopic cylindrical display, large scale planetarium domes, and a small personal hemispherical display. Applications of such environments include visualisation, engaging spaces for education, entertainment, and gaming. Some discussion will also be given to what application and game developers need to do in order to create content for such environments. PDF: ecu2007.pdf
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