An experiment in placing vast numbers of objects peturbed by pov's vturbulence() function, to produce smoothly varying psuedo-random positions with a nice organic feel. An earlier version of the scene had shorter grass with visible ground underneath, created by placing a large ground-coloured sphere at the base of each blade. This feature was sacrificed in favour of a more interesting sky pattern, hence the grass is very long to cover the fact there's no ground beneath it.