POVRay Short Code Contest - Round 3
Maintained by Paul Bourke
Introduction
This is round three of the POVRay short code contest. For those who haven't wasted hours
on this sort of thing before, the idea is to create an "artistic" work using a very small
POVRay file. In the last round entrants were allowed to use 500 bytes, to increase the
challenge this round will be limited to 256 bytes!
This is intended to be a friendly competition between POVRay aficionados but this
round I am pleased to announce a prize will be awarded to the gold place winner.
They will receive a copy of Ian Stewarts book titled
"What Shape is a Snowflake"
which just happens to have lots of ideas for new POVRay models and textures.
Important dates
Entries may be submitted up to: midnight of the 29th February 2004 -
Entries closed
Voting open to the public: sometime in early March 2004 -
Voting closed
Voting closes: midnight of the 10th March -
Voting closed
Results released "soon" afterwards - Final results.
Rules
A valid entry will consist of a single text file containing between 16 and 256 bytes.
Including external files with the #include directive is not permitted.
The image to be judged will be rendered using POVRay 3.6 beta 1 running on a
reasonably well endowed Linux machine.
Submission
An entry can include the following, obviously the first is compulsory.
A text file that containing no more than 256 characters. It is this file that
will be rendered by POVRay at 800x600 pixels to form the image to be judged.
A more human readable version of the above file.
A text or HTML formatted file with any other comments the entrant wishes to
make. For example, a description of the image, the motivation, any tricks
employed, etc.
Voting
Voting is open to anyone and is based solely on the merits of the image,
the source code will not be visible.
There will be three prizes awarded as suggested by Greg
Johnson: gold, silver, and bronze corresponding to efficiency (best image with
the least code), artistry (best image), and paucity (smallest code that was still interesting).
The voting process will be made as transparent as possible, however the coordinator
(me) exercises the right to decide upon any matter in dispute.
The voting algorithm will be as follows:
Each voter will choose their six favourite images based upon artistic merit.
A first choice will get 6 points, the second will get 5 points, and so on.
The gold place winner will be determined by dividing the total number of points
awarded by the byte count.
The silver place winner will be the entry with the highest number of points.
- The bronze place will go to the entry with the highest number of points
divided by the square of the bytes used, this rewards the lower byte counts
while still requiring an interesting image.
In addition to the above, a small panel of critics with a professional digital arts
background will be invited to vote independently and comment/critique entries they
find notable. The members of the panel will be announced in due course.
Notes
Each entry will be rendered with the default POVRay settings along with
the following ".ini" file. If you have any special requirements
please let me know.
The image will be rendered by POVRay to a TGA file and
converted to ".jpg" using the UNIX "convert" program with the quality option
set to 95%.
It is possible (likely even) that some entries will take a long time to render.
While I have extensive rendering resources available, entrants should realise it
isn't infinite. I will make every attempt to render your scene no matter how
excessive. However here are only 5 days between the closing of the competition and the start
of voting, so you are treading on dangerous ground if your scene takes more than a
couple of days on a high clock speed P4 processor.
After the winners have been announced, the image, source code, and any additional
information provided by the entrant will be included
on a WWW page that will stand as a monument to this silliness.
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