Root |
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Currently this software supports roots between 1 to 1000 inclusive, should be
an integer.
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Geometry |
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Optionally represent the polyhedra as spheres, cylinders from the
origin, or the convex hull of the points.
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Odd/Even |
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The sum of the sphere center coordinates is either even or odd.
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Origin |
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Origin for distance calculations, default is (0,0,0).
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Cylinder resolution |
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Cylinders are approximated by planar faces, this option determines
the resolution. Low gives coarser cylinders but less geometry.
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Remove inner spheres |
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Removes spheres that are either not visible or don't contribute
to the convex hull, primarily used to reduced the amount of geometric
information for increased performance (Somewhat experimental).
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Output format |
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The RAW format provides the most basic geometric data, intended for cases
where the data will be manipulated into other formats.
OOGL is intended for
importing into various existing tools such as those from the Geometry Centre,
it may also be usful for manipulation into formats that support a indexed
vertex/face list.
The POVRay format is obviously for the POVRay raytracer,
these files will render without modification. This is the way of creating
the highest quality images.
VRML will present an interactive
3D model directly within your browser assuming you have a VRML2 plugin.
Note that spheres are quite inefficient in VRML so use with care for
sphere geometry.
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Colour map |
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Apply the colour ramp where appropriate.
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Rotate |
X
Y
Z
X
Y
Z
X
Y
Z
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Rotate about the axis indicated, angles in degrees. Three separate rotations can be specified,
they are applied in the order they are list.
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Scale |
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Scale the polyhedra by the factor given, the polyhedra is always centered
at the origin.
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Filter |
<= x <=
<= y <=
<= z <=
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Only keep points within the ranges shown, for a polyhedra of root "r" the
maximum range is += sqrt(2r).
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