RIB (RenderMan Interface Bytestream)Written by Paul BourkeJune 1991 The Renderman Interface (pdf), version 3.2, July 2000
RenderMan is supposed to be (or become) the PostScript of the 3D world. Its history started with Loren Carpenter at Lucasfilm in 1981 and the most popular version is now available on many platforms from PIXAR. The full specification can be acquired from a number of sources, including
The RenderMAN Interface, Version 3.0 May 1988 and
The RenderMan Companion
ExampleA simple example RIB file (so you may recognise one when you see it) that renders some of the quadratic primitives is shown below.## ## Quadratic primitives ## Projection "perspective" "fov" 60 Translate 0 0 4 WorldBegin LightSource "ambientlight" 0 "intensity" .5 Rotate -90 1 0 0 ## A sphere color 1 0 0 Translate -1.2 0 0.6 Sphere 0.5 -0.5 0.5 360 ## A cone color 0 1 0 Translate 1.2 0 -0.5 Cone 1 0.5 360 ## A cylinder color 0 0 1 Translate 1.2 0 0.5 Cylinder 0.5 -0.5 0.5 360 ## A hyperboloid color 1 1 0 Translate -2.4 0 -1.2 Hyperboloid 0.4 -0.4 -0.4 0.4 0.4 0.4 360 ## A paraboloid color 1 0 1 Translate 1.2 0 -0.5 Paraboloid 0.5 0 0.9 360 ## A torus color 0 1 1 Translate 1.2 0 0.5 Torus .4 .15 0 360 360 ## A disk is a special case of a cone with no height (height now = z axis) color 0 1 0 Translate -1.2 0 2 Disk 0 .5 360 WorldEnd |