PPM / PGM / PBM image filesWritten by Paul BourkeJuly 1997
This note describes the format of PPM (Portable PixMap), PGM (Portable GreyMap), PBM (Portable BitMap) files. These formats are a convenient (simple) method of saving image data, they are equally easy to read in ones own applications. Unfortunately the standards aren't always implemented as well as they could. These formats were polarized by the pbmplus image toolkit otherwise known as the "enhanced portable bitmap toolkit". The description of the toolkit from the man page is given below DESCRIPTION The pbmplus toolkit allows conversions between image files of different format. By means of using common intermediate formats, only 2*N conversion filters are required to support N distinct formats, instead of the N^2 which would be required to convert directly between any one format and any other. The package also includes simple tools for manipu- lating portable bitmaps. The package consists of four upwardly compatible sections: pbm Supports monochrome bitmaps (1 bit per pixel). pgm Supports greyscale images. Reads either pbm or pgm formats and writes pgm format. ppm Supports full-color images. Reads either pbm, pgm, or ppm formats, writes ppm format. pnm Supports content-independent manipulations on any of the three formats listed above, as well as external formats having multiple types. Reads either pbm, pgm, or ppm formats, and generally writes the same type as it read (whenever a pnm tool makes an exception and "promotes" a file to a higher format, it informs the user). PPMA PPM file consists of two parts, a header and the image data. The header consists of at least three parts normally delineated by carriage returns and/or linefeeds but the PPM specification only requires white space. The first "line" is a magic PPM identifier, it can be "P3" or "P6" (not including the double quotes!). The next line consists of the width and height of the image as ASCII numbers. The last part of the header gives the maximum value of the colour components for the pixels, this allows the format to describe more than single byte (0..255) colour values. In addition to the above required lines, a comment can be placed anywhere with a "#" character, the comment extends to the end of the line. The following are all valid PPM headers. Header example 1P6 1024 788 255Header example 2 P6 1024 788 # A comment 255Header example 3 P3 1024 # the image width 788 # the image height # A comment 1023 The format of the image data itself depends on the magic PPM identifier. If it is "P3" then the image is given as ASCII text, the numerical value of each pixel ranges from 0 to the maximum value given in the header. The lines should not be longer than 70 characters. PPM example 4P3 # example from the man page 4 4 15 0 0 0 0 0 0 0 0 0 15 0 15 0 0 0 0 15 7 0 0 0 0 0 0 0 0 0 0 0 0 0 15 7 0 0 0 15 0 15 0 0 0 0 0 0 0 0 0 If the PPM magic identifier is "P6" then the image data is stored in byte format, one byte per colour component (r,g,b). Comments can only occur before the last field of the header and only one byte may appear after the last header field, normally a carriage return or line feed. "P6" image files are obviously smaller than "P3" and much faster to read. Note that "P6" PPM files can only be used for single byte colours. While not required by the format specification it is a standard convention to store the image in top to bottom, left to right order. Each pixel is stored as a byte, value 0 == black, value 255 == white. The components are stored in the "usual" order, red - green - blue. PGMThis format is identical to the above except it stores greyscale information, that is, one value per pixel instead of 3 (r,g,b). The only difference in the header section is the magic identifiers which are "P2" and "P5", these correspond to the ASCII and binary form of the data respectively. PGM exampleAn example of a PGM file of type "P2" is given below P2 24 7 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 0 0 7 7 7 7 0 0 11 11 11 11 0 0 15 15 15 15 0 0 3 0 0 0 0 0 7 0 0 0 0 0 11 0 0 0 0 0 15 0 0 15 0 0 3 3 3 0 0 0 7 7 7 0 0 0 11 11 11 0 0 0 15 15 15 15 0 0 3 0 0 0 0 0 7 0 0 0 0 0 11 0 0 0 0 0 15 0 0 0 0 0 3 0 0 0 0 0 7 7 7 7 0 0 11 11 11 11 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PBMPBM stores single bit pixel image as a series of ASCII "0" or "1"'s. Traditionally "0" refers to white while "1" refers to black. The header is identical to PPM and PGM format except there is no third header line (the maximum pixel value doesn't have any meaning. The magic identifier for PBM is "P1". PBM exampleHere is an example of a small bitmap in this format, as with PPM files there can be no more than 70 characters per line. P1 # PBM example 24 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 0 0 1 1 1 1 0 0 1 1 1 1 0 0 1 1 1 1 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 1 0 0 1 1 1 0 0 0 1 1 1 0 0 0 1 1 1 0 0 0 1 1 1 1 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 1 1 1 0 0 1 1 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
QuestionI came across your name on the web while browsing for PPM file format and viewer. I really appreciate if you can answer my question. I want a simple image file format in RGB with color depth more than 8 bits (MaxVal more than 255 in PPM file format). I created a simple file as shown below in 10 bits per color. My question is about which viewer can display the 10 bits? I used xnview and Irfanview, both of them truncate color to 8 bits. Can you suggest me a viewer which can display image without any manipulation? --- P3 # example.ppm 4 4 1023 0 0 0 0 0 0 0 0 0 1023 0 1023 0 0 0 0 1023 70 0 0 0 0 0 0 0 0 0 0 0 0 0 1023 70 0 0 0 1023 0 1023 0 0 0 0 0 0 0 0 0 --- Please do not hesitate me to suggest other image file format which can support more than 8 bits per color and associated viewer/tool.Response I would not base a solution on the ppm, pbm, etc range of formats. They are very old, having been developed in the 80's, are not and probably never will be well supported, and certainly were never intended for higher bit depth images even though there have been binary variants (P5 and P6) since that do support higher bit depths. If I want higher bit depths then I generally write to a boring raw format and open/edit the images in PhotoShop which has a very general raw reader. Sure it isn't free software but sometimes the savings from good quality software that meets your needs is a cost effective solution in time saving. Unfortunately at the time of writing GIMP doesn't support 16bit colour although I believe that is coming in version 3.0. Other free options, untested by the author with respect to reading 16 bit raw images are "krita" and "cinepaint", I'm sure there are others. Once read into PhotoShop I would generally save in a standard file format, my preference would be TIFF or PNG. Of course you can write directly to those formats yourself using the libtiff or libpng library API's, but of course that is a level of additional learning and development that may exceed the time constraints of your project. |