Vertex UV Coordinates (vrtxUV)

key: vrtxUV

type: (ff)*

  1. float: u coordinate.
  2. float: v coordinate.

Description

UV coordinates for vertices

Conventions

By convention UV coordinates are typically used for texture mapping and usually range between 0 and 1.

Examples

msh  % a mesh quadrilateral
"" mtrlNm "mat" end
   vrtxPstn
     0.5 -0.5 0.0
     0.5  0.5 0.0
     -0.5  0.5 0.0
     -0.5 -0.5 0.0
   end
   vrtxUV    % used for texture mapping
     1.0 0.0
     1.0 1.0
     0.0 1.0
     0.0 0.0
   end
   qdrltrl
     0 1 2 3
   end
end