Vertex UV Coordinates (vrtxUV)
key: vrtxUV
type: (ff)*
- float: u coordinate.
- float: v coordinate.
Description
UV coordinates for vertices
Conventions
By convention UV coordinates are typically used for texture mapping and
usually range between 0 and 1.
Examples
msh % a mesh quadrilateral
"" mtrlNm "mat" end
vrtxPstn
0.5 -0.5 0.0
0.5 0.5 0.0
-0.5 0.5 0.0
-0.5 -0.5 0.0
end
vrtxUV % used for texture mapping
1.0 0.0
1.0 1.0
0.0 1.0
0.0 0.0
end
qdrltrl
0 1 2 3
end
end