Vertex Positions (vrtxPstn)
key: vrtxPstn
type: (fff)*
- float: x coordinate.
- float: y coordinate.
- float: z coordinate.
Description
Positions for vertices in world space
Conventions
By convention the first chunk to appear in a vertex list.
Examples
msh % a mesh quadrilateral
"" mtrlNm "mat" end
vrtxPstn
0.5 -0.5 0.0
0.5 0.5 0.0
-0.5 0.5 0.0
-0.5 -0.5 0.0
end
vrtxUV % used for texture mapping
1.0 0.0
1.0 1.0
0.0 1.0
0.0 0.0
end
qdrltrl
0 1 2 3
end
end