Vertex Irradiance (vrtxIrrd)
key: vrtxIrrd
type: (fff)*
- float: r coordinate.
- float: g coordinate.
- float: b coordinate.
Description
Irradiances for vertices in world space
Conventions
By convention the first chunk to appear in a vertex list.
Examples
msh % a mesh quadrilateral
"" mtrlNm "mat" end
vrtxPstn
0.5 -0.5 0.0
0.5 0.5 0.0
-0.5 0.5 0.0
-0.5 -0.5 0.0
end
vrtxIrrd
1.0 1.0 0.5
1.0 0.5 0.5
0.5 0.5 1.0
0.5 1.0 1.0
end
qdrltrl
0 1 2 3
end
end