Vertex Irradiance (vrtxIrrd)

key: vrtxIrrd

type: (fff)*

  1. float: r coordinate.
  2. float: g coordinate.
  3. float: b coordinate.

Description

Irradiances for vertices in world space

Conventions

By convention the first chunk to appear in a vertex list.

Examples

msh  % a mesh quadrilateral
"" mtrlNm "mat" end
   vrtxPstn
     0.5 -0.5 0.0
     0.5  0.5 0.0
     -0.5  0.5 0.0
     -0.5 -0.5 0.0
   end
   vrtxIrrd
     1.0 1.0 0.5
     1.0 0.5 0.5
     0.5 0.5 1.0
     0.5 1.0 1.0
   end
   qdrltrl
     0 1 2 3
   end
end