type: (iii)*
msh % a two triangle mesh "" mtrlNm "mat" end vrtxPstn 0.5 -0.5 0.0 0.5 0.5 0.0 -0.5 0.5 0.0 -0.5 -0.5 0.0 end vrtxUV % used for texture mapping 1.0 0.0 1.0 1.0 0.0 1.0 0.0 0.0 end trngl 0 1 2 1 2 3 end end