Quadrilateral (qdrltrl)
key: qdrltrl
type: (iiii)*
- integer: vertex index.
- integer: vertex index.
- integer: vertex index.
- integer: vertex index.
Description
A set of quadrilaterals defined by indices into the corresponding
vertex list(s)
Conventions
By convention all quadrilaterals should be right handed.
Examples
msh % a one quadrilateral mesh
"" mtrlNm "mat" end
vrtxPstn
0.5 -0.5 0.0
0.5 0.5 0.0
-0.5 0.5 0.0
-0.5 -0.5 0.0
end
vrtxUV % used for texture mapping
1.0 0.0
1.0 1.0
0.0 1.0
0.0 0.0
end
qdrltrl
0 1 2 3
end
end