key: clrNm
type: S
look up color with this name and substitute it here
By convention the name should refer to a named color previously defined using a named color (nmdClr) chunk. This is a color chunk which can appear anywhere a color chunk is allowed or required.
nmdClr % define a flat gray named color "gray" rgb 0.5 0.5 0.5 end end msh % a square mesh using matte_gray material "" lmbrtn clrNm "gray" end vrtxPstn 0.5 -0.5 0.0 0.5 0.5 0.0 -0.5 0.5 0.0 -0.5 -0.5 0.0 end vrtxUV % used for texture mapping 1.0 0.0 1.0 1.0 0.0 1.0 0.0 0.0 end qdrltrl 0 1 2 3 end end