key: clrNm
type: S
look up color with this name and substitute it here
By convention the name should refer to a named color previously defined using a named color (nmdClr) chunk. This is a color chunk which can appear anywhere a color chunk is allowed or required.
nmdClr % define a flat gray named color
"gray"
rgb 0.5 0.5 0.5 end
end
msh % a square mesh using matte_gray material
""
lmbrtn
clrNm "gray"
end
vrtxPstn
0.5 -0.5 0.0
0.5 0.5 0.0
-0.5 0.5 0.0
-0.5 -0.5 0.0
end
vrtxUV % used for texture mapping
1.0 0.0
1.0 1.0
0.0 1.0
0.0 0.0
end
qdrltrl
0 1 2 3
end
end