ASE - 3D Studio Max Ascii Export Format


No specifications available yet
If you have information please
consider submitting it for inclusion here.

Sample

*3DSMAX_ASCIIEXPORT     200
*COMMENT "AsciiExport Version  2.00 - Tue Aug 27 14:38:19 2002"
*SCENE {
        *SCENE_FILENAME "collapsed.max"
        *SCENE_FIRSTFRAME 0
        *SCENE_LASTFRAME 100
        *SCENE_FRAMESPEED 30
        *SCENE_TICKSPERFRAME 160
        *SCENE_BACKGROUND_STATIC 0.00000000     0.00000000      0.00000000
        *SCENE_AMBIENT_STATIC 0.04314000        0.04314000      0.04314000
}
*MATERIAL_LIST {
        *MATERIAL_COUNT 1
        *MATERIAL 0 {
                *MATERIAL_NAME "Material #9"
                *MATERIAL_CLASS "Standard"
                *MATERIAL_AMBIENT 0.94901967    0.90980399      0.79607850
                *MATERIAL_DIFFUSE 0.94901967    0.90980399      0.79607850
                *MATERIAL_SPECULAR 0.89999998   0.89999998      0.89999998
                *MATERIAL_SHINE 0.25000000
                *MATERIAL_SHINESTRENGTH 0.05000000
                *MATERIAL_TRANSPARENCY 0.00000000
                *MATERIAL_WIRESIZE 1.00000000
                *MATERIAL_SHADING Blinn
                *MATERIAL_XP_FALLOFF 0.00000000
                *MATERIAL_SELFILLUM 0.00000000
                *MATERIAL_FALLOFF In
                *MATERIAL_SOFTEN
                *MATERIAL_XP_TYPE Filter
                *MAP_SHINESTRENGTH {
                        *MAP_NAME "Map #2"
                        *MAP_CLASS "Marble"
                        *MAP_SUBNO 4
                        *MAP_AMOUNT 1.00000000
                }
        }
}
*GEOMOBJECT {
        *NODE_NAME "Pyramid01"
        *NODE_TM {
                *TM_ROW3 12300.16113281 2200.01489258   0.00000000
                *TM_POS 12300.16113281  2200.01489258   0.00000000
                *TM_ROTAXIS -1.00000000 0.00000000      0.00000000
                *TM_ROTANGLE 3.14159274
                *TM_SCALE 1.00000000    1.00000000      1.00000000
                *TM_SCALEAXIS 0.00000000        0.00000000      0.00000000
                *TM_SCALEAXISANG 0.00000000
        }
        *MESH {
                *TIMEVALUE 0
                *MESH_NUMVERTEX 8
                *MESH_NUMFACES 12
                *MESH_VERTEX_LIST {
                        *MESH_VERTEX    0       15300.16113281  2100.01489258   0.00000000
                        *MESH_VERTEX    1       9300.16113281   2100.01489258   0.00000000
                        *MESH_VERTEX    2       15300.16113281  2300.01489258   0.00000000
                        *MESH_VERTEX    3       9300.16113281   2300.01489258   0.00000000
                        *MESH_VERTEX    4       15300.16113281  2100.01489258   800.00000000
                        *MESH_VERTEX    5       9300.16113281   2100.01489258   800.00000000
                        *MESH_VERTEX    6       15300.16113281  2300.01489258   800.00000000
                        *MESH_VERTEX    7       9300.16113281   2300.01489258   800.00000000
                }
                *MESH_FACE_LIST {
                        *MESH_FACE    0:    A:    3 B:    2 C:    0 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 2      *MESH_MTLID 1
                        *MESH_FACE    1:    A:    0 B:    1 C:    3 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 2      *MESH_MTLID 1
                        *MESH_FACE    2:    A:    7 B:    5 C:    4 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 3      *MESH_MTLID 0
                        *MESH_FACE    3:    A:    4 B:    6 C:    7 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 3      *MESH_MTLID 0
                        *MESH_FACE    4:    A:    5 B:    1 C:    0 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4
                        *MESH_FACE    5:    A:    0 B:    4 C:    5 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 4      *MESH_MTLID 4
                        *MESH_FACE    6:    A:    7 B:    3 C:    1 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 5      *MESH_MTLID 3
                        *MESH_FACE    7:    A:    1 B:    5 C:    7 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 5      *MESH_MTLID 3
                        *MESH_FACE    8:    A:    6 B:    2 C:    3 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 6      *MESH_MTLID 5
                        *MESH_FACE    9:    A:    3 B:    7 C:    6 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 6      *MESH_MTLID 5
                        *MESH_FACE   10:    A:    4 B:    0 C:    2 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 7      *MESH_MTLID 2
                        *MESH_FACE   11:    A:    2 B:    6 C:    4 AB:    0 BC:    1 CA:    1   *MESH_SMOOTHING 7      *MESH_MTLID 2
                }
        }
        *PROP_MOTIONBLUR 0
        *PROP_CASTSHADOW 1
        *PROP_RECVSHADOW 1
        *WIREFRAME_COLOR 1.00000000     0.97647065      0.90980399
}